Your cards are on a conveyor belt. The enemy is coming for the line.

Every card fires as it reaches the launch gate, then loops back around. What it does depends on its neighbours: a Bellows boosts the card after it, a Mirror echoes the card before it, and two Storm cards side by side make Chain Bolt strike twice. Same five cards, different order, completely different power.

How it plays

  • Pick 5 of 10 cards before the run. It takes ten seconds, no deckbuilding homework.
  • Summon, swap and merge to arrange your belt. Merging makes a card hit more targets. Forging makes a whole card type hit harder.
  • Between waves, the belt stops. Take your time, rearrange, and pick one of three upgrades that change the rules for the rest of the run.
  • Survive as long as you can. Runners, armored Shells, Splitters, Tanks and a boss every five waves each push you to rethink your setup.

Combos to discover

  • Bellows → Battery → Mirror: a boosted charge, then an echo of it
  • Venom → Fuse: stack poison, then detonate it all at once
  • Hoard: turns the cards you've parked on your bench into ammunition

Features

  • 10 cards, 17 upgrades, 5 special enemy types
  • Runs are 10–20 minutes. Play in the browser, desktop or mobile.
  • A local leaderboard tracks your best wave, total damage and biggest hit, plus the damage breakdown for each run
  • English and 中文

Early playtest build. The numbers are still being tuned. After your second run there's a one-minute feedback form, and every answer shapes the next version. Thanks for playing!

Published 20 days ago
StatusPrototype
PlatformsHTML5
AuthorClareDu
GenreCard Game, Strategy
Tagsdeckbuilding, Tower Defense
AI DisclosureAI Assisted, Code, Graphics, Text

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